This week was painful. This week we as a team had the goal of getting our first playable for this Tuesday. This meant lots of bug fixing and art integration across the board. This included a lot of stuff including fixing the dragon UI and health, adding damage to the dragon, and fixing lots of bugs, and integrating a lot of art.
Some of the main things I had to spend time on was helping the art team integrate new stuff, such as setting up the new dragon, and implementing some animations for the dragon and human.
I also spent a good amount of time in the map itself, adding particle effects and new models made by artists into the main map.
- Lots of bugs fixed, including island teleportation and monolith destruction
- Lots of new art assets integrated
- First playable
- What is sleep?
- Some art wasn’t integrated easily. This will need to be rectified for future pushes.
- Time was spent doing redundant code working on problems solved by other coders