Overall this week was pretty hectic in general. I scrambled to get new tasks that were assigned to me done while trying to finish the ones I wanted to get to. In the end, I was only able to get to the new assignments and heres to another week of pushing off my old ones.
There were a lot of features in our game that were constantly being pushed towards the “polish” stage, so our group decided that some things needed to be finished now and so I worked on creating the dragon particles that everyone keeps asking about.
There’s a lot of room for improvement but considering I worked on this for quite a long time in the past 2 days minus the countless times unreal crashed on me and refused to install. It came out pretty decent i guess.
That’s all for now.