Made a sword model for the character to replace the bar that’s being used. I followed a similar style to the bow’s design to have them match. For the material, it looks pretty nice with the glow material that the arrow uses, so for now it’ll be using that.
Other than that, I spent a bit of time looking over our fire particles we had going on. I think the big issue is the need for an animated sprite sheet for the material it’s using in order to really have the billowing fire effect to it. I’ll look at doing a quick fluid sim to turn into a sprite sheet and see how that turns out.