This past week was hard for a lot of us with the big overlap in holidays going on, but we managed to stay productive. The art team spent a lot of time polishing animations, and in some cases even going back and adjusting rigs or capture data to really smooth things out. We also have new particles for the dragon. Our old fire breath is out and replaced by a really nice looking effect. We’ve also got new promo material which looks great, and uses actual screenshots.
The programming side spent their week tackling bugs (as per usual). Some bugs were fixed, but each programmer also had a bug that had them banging their head against the wall. Hopefully those will be fixed by next week.
New art for the game
Art is getting a chance to really work on refinement
The holidays made it hard to work