This week was an odd mix of productive and little progress for me. The new rider character is finally in the game, which is great! Unfortunately, replacing the whole skeletal mesh for a character we’ve been working on for a while broke some things. We knew it would happen, so it was just tedious to fix. Because of that my work this week was getting everything that used to work on the old rider working on the new one. For the most part I’m done, although there’s one or two things that still need attention. The quarter (and the year) is strangely close to done. I think we can definitely pull off having a good game, and I know exactly what I need to get done by then.
Got a bunch of work done
Progress wise it’s all the same